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Product image for SAMPLE GRADES 9-12 Entrepreneurship | Creation of Innovative Goods and Services

SAMPLE GRADES 9-12 Entrepreneurship | Creation of Innovative Goods and Services

Students are guided through the process of creating and launching innovative products or services, learning about market research, branding, and the entrepreneurial mindset.

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Product image for SAMPLE Grades 6-8 | Entrepreneurship | Exploration of Invention and Entrepreneurship: From Idea to Market

SAMPLE Grades 6-8 | Entrepreneurship | Exploration of Invention and Entrepreneurship: From Idea to Market

This class encourages students to think like entrepreneurs, guiding them from the ideation phase through to marketing their inventions, fostering creativity and business acumen.

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Product image for SAMPLE Grades 6-8 | IoT| Smart Automation: Build, Code, and Create for a Connected World

SAMPLE Grades 6-8 | IoT| Smart Automation: Build, Code, and Create for a Connected World

Explore how everyday objects can be interconnected and controlled through the Internet, understanding the basics of IoT and its potential to transform daily life.

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Product image for SAMPLE Grades 9-12 | Cybersecurity | Digital Defenders: An Introduction to Cybersecurity

SAMPLE Grades 9-12 | Cybersecurity | Digital Defenders: An Introduction to Cybersecurity

Introduces students to the fundamentals of cybersecurity, teaching them how to protect digital information and understand the importance of cybersecurity in today's world.

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Product image for SAMPLE Grades K-2 | Innovation | STEM Classics

SAMPLE Grades K-2 | Innovation | STEM Classics

A collection of hands-on, design based activities where students hone their critical thinking, creativity, and collaboration skills through ideation and iteration. Young learners establish foundational skills in collaboration, engineering, and innovation that will prepare them for a lifetime of STEM exploration.

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Product image for SAMPLE | 3-5 Innovation | Game On! Circuitry in Our Classroom Arcade

SAMPLE | 3-5 Innovation | Game On! Circuitry in Our Classroom Arcade

Let's play! This unit involves students in grades 3-5 acquiring knowledge and skills of electricity and circuitry using Snap Circuit kits. Students design and build a functional arcade game with everyday materials as they experiment with circuitry elements and build their knowledge of energy and electricity. The theme of classic arcade gaming is woven throughout the 15 lessons and used to build the criteria for the final arcade game project.

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6 products found