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Product image for SAMPLE | 3-5 Innovation | Game On! Circuitry in Our Classroom Arcade

SAMPLE | 3-5 Innovation | Game On! Circuitry in Our Classroom Arcade

Let's play! This unit involves students in grades 3-5 acquiring knowledge and skills of electricity and circuitry using Snap Circuit kits. Students design and build a functional arcade game with everyday materials as they experiment with circuitry elements and build their knowledge of energy and electricity. The theme of classic arcade gaming is woven throughout the 15 lessons and used to build the criteria for the final arcade game project.

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Product image for SAMPLE | 6-8 3D Design | Vinyl Cutting for Your Own Souvenir Shop

SAMPLE | 6-8 3D Design | Vinyl Cutting for Your Own Souvenir Shop

Design your very own souvenir shop, complete with a product line! Students in grades 6-8 explore the concepts of digital fabrication, seeing their digital designs from creation to physical products. The 15 lessons progress with the application of vinyl onto different products. The final lessons involve students applying their knowledge of digital design and vinyl cutting to create a product line for their own souvenir shop.

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Product image for SAMPLE | 9-12 | 3D Design | Laser Cutting and Engraving

SAMPLE | 9-12 | 3D Design | Laser Cutting and Engraving

Throughout the lesson sequence, students acquire knowledge and skills of laser cutting and engraving. Students will being learning about lasers, basic laser cutting/engraving machine operation, and how to use Adobe Express. Students will begin with 2-Dimensional projects and build up to more advanced 3-Dimensional projects with real-world applications.

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Product image for SAMPLE Grades 3-5 | 3D Design | Discovery of 3D Printing using Tinkercad

SAMPLE Grades 3-5 | 3D Design | Discovery of 3D Printing using Tinkercad

3D Design using Tinkercad! Learners dive into the world of 3D printing, using Tinkercad to design and create their own 3D models, understanding the basics of 3D modeling and printing technology.

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Product image for SAMPLE Grades 3-5 | ARTificial Intelligence Artists

SAMPLE Grades 3-5 | ARTificial Intelligence Artists

ARTificial Intelligence Artists Students explore how AI can be used to create art, combining creativity with technology to produce unique pieces, and learning about the role of algorithms in art. This is a STEAM Course.

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Product image for SAMPLE | Grades 3-5 | Drones | Simulator

SAMPLE | Grades 3-5 | Drones | Simulator

Students learn what drones are, how they fly, and how programming works, then use block coding in the NWS Drone Simulator to fly virtual missions — making deliveries, tracking wildlife, and building their own programs. No drones required.

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Product image for SAMPLE Grades 3-5 | Drones | The What, Where, and How of Drones

SAMPLE Grades 3-5 | Drones | The What, Where, and How of Drones

Explore the fascinating world of drones, learning about their mechanics, uses, and how to program them for tasks like wildlife photography and package delivery.

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Product image for SAMPLE | Grades 3-5 | Game Design: Video Games from "Scratch"

SAMPLE | Grades 3-5 | Game Design: Video Games from "Scratch"

Students will learn basic block coding skills as they modify and customize a variety of video games using Scratch. Through 15 lessons, students will design custom levels, characters, rules, and controls as they create the game of their dreams!

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Product image for SAMPLE Grades 3-5 | Robotics | Coding with Bolt, Evo, and Dash

SAMPLE Grades 3-5 | Robotics | Coding with Bolt, Evo, and Dash

Students join a Robot Ranger Team protecting a local habitat, programming Ozobot Evo, Wonder Workshop Dash, or Sphero BOLT robots. They start with sequencing and navigation, then build up to loops, sensors, conditionals, and functions through hands-on missions.

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Product image for SAMPLE Grades 3-5 | Robotics | Discovery of Robots: Coding mBot

SAMPLE Grades 3-5 | Robotics | Discovery of Robots: Coding mBot

Students get to build and program mBot robots, learning the basics of robotics and coding through hands-on activities and challenges.

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Product image for SAMPLE Grades 3-5 | Sustainability | Hydroponic Systems: Gardening without Soil

SAMPLE Grades 3-5 | Sustainability | Hydroponic Systems: Gardening without Soil

This course is for learning about different hydroponic systems, understanding how plants can be grown in nutrient-rich water solutions, fostering a green thumb and interest in sustainable agriculture.

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Product image for SAMPLE Grades 3-5 | Sustainability | Solar Energy: With Great Power Comes Great Resource Responsibility

SAMPLE Grades 3-5 | Sustainability | Solar Energy: With Great Power Comes Great Resource Responsibility

An introduction to solar and other renewable energy sources, emphasizing the importance of sustainable energy for the future of our planet.

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Product image for SAMPLE | Grades 3-8 | Drones | Coding Flight with the CoDrone

SAMPLE | Grades 3-8 | Drones | Coding Flight with the CoDrone

Students explore how drones are used in the real world, then pilot and program the CoDrone EDU through hands-on flight missions — applying algebraic thinking, block coding, and problem-solving to navigate real challenges from takeoff to landing.

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Product image for SAMPLE Grades 6-12 | Innovation | Financial Literacy

SAMPLE Grades 6-12 | Innovation | Financial Literacy

Students act as a financial advisory team, guiding a character named Jordan through real-world money decisions in today’s digital economy — from budgeting, banking, and paychecks to credit, investing, AI-assisted planning, and building long-term wealth

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Product image for SAMPLE | Grades 6-12 | Sustainability: Smart Transportation

SAMPLE | Grades 6-12 | Sustainability: Smart Transportation

Students explore the future of transportation through hands-on projects with electric vehicles and micro:bit-powered Cutebots. They start by investigating how vehicles move, then build up to self-driving cars, obstacle detection, and designing a smart city transportation plan.

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Product image for SAMPLE Grades 6-8 | 3D Design | Exploration of 3D Printing Using TinkerCAD

SAMPLE Grades 6-8 | 3D Design | Exploration of 3D Printing Using TinkerCAD

The next step in enhancing students 3D modeling skills using TinkerCAD, tackling more complex projects and understanding the real-world applications of 3D printing technology.

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Product image for SAMPLE Grades 6-8 | AI | Character AIsland

SAMPLE Grades 6-8 | AI | Character AIsland

Learners in the "AIsland" create and interact with AI characters, understanding the complexities of artificial intelligence through engaging and interactive storytelling.

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Product image for SAMPLE Grades 6-8 | Drones | Simulator Course

SAMPLE Grades 6-8 | Drones | Simulator Course

Students explore how drones solve real-world problems, then program virtual flights in the NWS Drone Simulator using loops, variables, and functions — dropping seeds to fight climate change, filming news stories, and writing words in the sky. No drones required.

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Product image for SAMPLE Grades 6-8 | Drones | [UPDATED] UFO or UAV? The Big Wide World of Drones

SAMPLE Grades 6-8 | Drones | [UPDATED] UFO or UAV? The Big Wide World of Drones

Middle school students delve deeper into the world of drones, exploring advanced concepts and real-world applications, and learning to program drones for complex tasks.

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Product image for SAMPLE | Grades 6-8 | Game Design | Coding Arcade: Game Design Essentials

SAMPLE | Grades 6-8 | Game Design | Coding Arcade: Game Design Essentials

Students will learn the fundamentals of block-based and text-based coding as they design their own custom online arcade games. Through 15 lessons, students are introduced to game design essentials such as probability, level design, powerups, character customization, and more! Upon completion of the course, students will have designed real, playable, arcade games of their own.

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Product image for SAMPLE Grades 6-8 | Innovation | Exploration of Invention and Entrepreneurship: From Idea to Market

SAMPLE Grades 6-8 | Innovation | Exploration of Invention and Entrepreneurship: From Idea to Market

This class encourages students to think like entrepreneurs, guiding them from the ideation phase through to marketing their inventions, fostering creativity and business acumen.

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Product image for SAMPLE Grades 6-8 | Innovation | Smart Automation: Build, Code, and Create for a Connected World

SAMPLE Grades 6-8 | Innovation | Smart Automation: Build, Code, and Create for a Connected World

Explore how everyday objects can be interconnected and controlled through the Internet, understanding the basics of IoT and its potential to transform daily life.

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Product image for SAMPLE | Grades 6-8 Robotics | Coding with RVR and VEX

SAMPLE | Grades 6-8 Robotics | Coding with RVR and VEX

Students advance their robotics skills by coding VEX or RVR robots for specific tasks, applying problem-solving and critical thinking to their programming knowledge.

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Product image for SAMPLE Grades 6-8 | Robotics | Exploration of Robotics: Coding mBot for a Purpose

SAMPLE Grades 6-8 | Robotics | Exploration of Robotics: Coding mBot for a Purpose

Students advance their robotics skills by coding mBot robots for specific tasks, applying problem-solving and critical thinking in real-world scenarios.

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Product image for SAMPLE Grades 6-8 Sustainability | Grow, Learn, Thrive: Hydroponics for Curious Cultivators

SAMPLE Grades 6-8 Sustainability | Grow, Learn, Thrive: Hydroponics for Curious Cultivators

Middle school students dive into advanced hydroponics, learning about system designs and the science behind growing plants without soil, encouraging sustainable farming practices.

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Product image for SAMPLE Grades 9-12 | 3D Printing | 3D Printing Design and Application

SAMPLE Grades 9-12 | 3D Printing | 3D Printing Design and Application

Explore advanced 3D printing techniques, focusing on design principles, material selection, and the application of 3D printing in various industries.

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Product image for SAMPLE Grades 9 - 12 | Agricultural Science

SAMPLE Grades 9 - 12 | Agricultural Science

Students explore agriculture, food, and natural resources through hands-on investigation — soil science, plant biology, irrigation, pest control, aquaculture, and agroforestry. They grow and monitor their own plant samples while examining how sustainable practices feed a growing world.

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Product image for SAMPLE Grades 9-12 | AI | Exploring AI with Python

SAMPLE Grades 9-12 | AI | Exploring AI with Python

Peek into artificial intelligence, using Python to create AI models that can solve problems, make decisions, and understand complex patterns.

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Product image for SAMPLE Grades 9-12 | Drones | Creation & Evaluation of Drones:  Coding and Piloting Drones

SAMPLE Grades 9-12 | Drones | Creation & Evaluation of Drones: Coding and Piloting Drones

High school students engage in the advanced study of drones, focusing on design, coding for autonomous flight, and evaluating their effectiveness in real-world scenarios.

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Product image for SAMPLE | Grades 9-12 | Drone Simulator

SAMPLE | Grades 9-12 | Drone Simulator

Students analyze how unmanned aerial vehicles solve real-world problems, then apply algebraic thinking and programming skills to navigate virtual missions in the NWS Drone Simulator — building flight paths, troubleshooting code, and designing their own scenarios. No drones required.

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Product image for SAMPLE | Grades 9-12 |  FAA Part 107 Drone Pilot Certification

SAMPLE | Grades 9-12 | FAA Part 107 Drone Pilot Certification

A course that prepares students with all of the content knowledge they need to take and pass the FAA Part 107 exam, ranging in topics from the aviation industry, FAA regulations, airspace classification, map reading, pre-flight procedures, flight operations, and more. What’s the X-Factor? Students get to apply their knowledge through hands-on drone activities!

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Product image for SAMPLE Grades 9-12 | Innovation | Digital Defenders: An Introduction to Cybersecurity

SAMPLE Grades 9-12 | Innovation | Digital Defenders: An Introduction to Cybersecurity

Introduces students to the fundamentals of cybersecurity, teaching them how to protect digital information and understand the importance of cybersecurity in today's world.

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Product image for SAMPLE GRADES 9-12 | Innovation | Entrepreneurship: Creation of Innovative Goods and Services

SAMPLE GRADES 9-12 | Innovation | Entrepreneurship: Creation of Innovative Goods and Services

Students are guided through the process of creating and launching innovative products or services, learning about market research, branding, and the entrepreneurial mindset.

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Product image for SAMPLE | Grades 9-12 | Robotics | Automation for Manufacturing with micro:bit

SAMPLE | Grades 9-12 | Robotics | Automation for Manufacturing with micro:bit

Students explore how automation powers modern manufacturing, programming a micro:bit with sensors, motors, and conveyor belts. They build up from basic commands to assembly-line logic, finishing by running a fully autonomous manufacturing process of their own design.

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Product image for SAMPLE | Grades K-2 | 3D Design | Early Engineering Adventures

SAMPLE | Grades K-2 | 3D Design | Early Engineering Adventures

Introduce young learners to hands-on engineering principles and spatial reasoning through an exploration of 3D shapes, materials, size and scale, art, and prototyping.

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Product image for SAMPLE Grades K-2 | AI | Lions, and Tigers, and an Introduction to AI!

SAMPLE Grades K-2 | AI | Lions, and Tigers, and an Introduction to AI!

Discover what AI is through interactive activities, understanding how it can recognize patterns and make decisions, using examples like animal recognition.

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Product image for SAMPLE Grades K-2 | Drones | Adventures with Drones and Coding

SAMPLE Grades K-2 | Drones | Adventures with Drones and Coding

Students learn the basics of drone operation and safety, then use Scratch Jr. to simulate drone flights, exploring the fun side of technology.

Course•By NextWaveSTEM

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Product image for SAMPLE Grades K-2 | Innovation | STEM Classics

SAMPLE Grades K-2 | Innovation | STEM Classics

A collection of hands-on, design based activities where students hone their critical thinking, creativity, and collaboration skills through ideation and iteration. Young learners establish foundational skills in collaboration, engineering, and innovation that will prepare them for a lifetime of STEM exploration.

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Product image for SAMPLE Grades K-2 | Robotics | Introduction to Robots: What is a Robot?

SAMPLE Grades K-2 | Robotics | Introduction to Robots: What is a Robot?

Children are introduced to the concept of robots, learning about their various uses in the world and beginning to explore how they are programmed.

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Product image for SAMPLE Grades K-2 | Sustainability | Budding Botanists: Hydroponics for Young Gardeners

SAMPLE Grades K-2 | Sustainability | Budding Botanists: Hydroponics for Young Gardeners

This class introduces the basics of hydroponics to students, showing them how plants can grow in water without soil, sparking an early interest in sustainable gardening.

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